Our Superheroes, Ourselves.

Edited by Robin S. Rosenberg Have you noticed there are quite a few superhero films out these days? If you’re a thinking type (and surely you are as why are you here otherwise), then maybe you wondered what it is about superheroes that attracts people and why now in particular.

Reality is Broken

by Jane McGonigal Jane McGonigal is probably the person most recognised as leading the current ‘gamification’ movement and in this book she outlines why she thinks that gaming can help in nearly every area of life.

The New Games Book

Edited by Andrew Fluegelman I read about this book in Jane McGonical’s Reality is Broken and sought it out on Ebay. Published in the mid-seventies, this book is half a guide to communal games you can play [in parks, beaches and other spaces] but the other half presents essays outlining the relevance and importance of[…]

#4 — Fonts for learning.

Sometimes a study comes along that just runs counter to your intuition and in doing so has an impact on your design. Last month Connor Diamond-Yauman and his colleagues published just such a paper in Cognition (2010).