So you’ve read the introductory article on what is gamification and you’re wondering ‘how does this fit into the real world?’ Well, you might not but here’s an example anyway.
Quest to Learn is an example of trying to apply the lessons from games to the real-world – in this case education.
Mission critical at Quest is a translation of the underlying form of games into a powerful pedagogical model for its 6-12th graders. Games work as rule-based learning systems, creating worlds in which players actively participate, use strategic thinking to make choices, solve complex problems, seek content knowledge, receive constant feedback, and consider the point of view of others. As is the case with many of the games played by young people today, Quest is designed to enable students to “take on” the identities and behaviors of explorers, mathematicians, historians, writers, and evolutionary biologists as they work through a dynamic, challenge-based curriculum with content-rich questing to learn at its core. (Taken from the Q2L website)
So would you send your children to a school based on gamification? Find out more about the idea and how it’s doing on the Quest to Learn website.Education, Gamification