The city of Chester in England was formed in the year 79 as a Roman Fort called Deva Victrix and today the Roman Walls still surround the City. This is only one example of how we are surrounded by physical embodiments of our past but more often than not we don’t understand the stories behind[...]
So you’ve read the introductory article on what is gamification and you’re wondering ‘how does this fit into the real world?’ Well, you might not but here’s an example anyway.
Quest to Learn is an example of trying to apply the lessons from games to the real-world – in this case education.
Mission critical at Quest is[...]
It’s such a tired cliché that after the Christmas blow-out everyone joins a gym with the solid determination that they won’t be one of the many who drop out by the time February rolls around. Tired as it may be the statistics from gym memberships show that it is actually true. In fact, if you[...]
by Jane McGonigal
Jane McGonigal is probably the person most recognised as leading the current ‘gamification’ movement and in this book she outlines why she thinks that gaming can help in nearly every area of life.
Edited by Andrew Fluegelman
I read about this book in Jane McGonical’s Reality is Broken and sought it out on Ebay. Published in the mid-seventies, this book is half a guide to communal games you can play [in parks, beaches and other spaces] but the other half presents essays outlining the relevance and importance of gaming.
Gamification is fairly new and whilst there is a lot of talk about it in blogs and forums not many authoritative books have been written on the subject. We certainly didn’t want to recommend any that we haven’t actually read so we’re asking for your opinions and reviews of any you have read which make a[...]
A lot of what we talk about on here describes various ways of changing people’s behaviour. In advertising the behaviour change is to get you to buy their product, or switch from a rival brand to their product, or to love their product enough that you’ll become an advocate for getting other to change their[...]
If you grew up in the UK you may remember Panini sticker albums that encouraged kids to collect stickers of their favourite soccer players (I believe in the US the equivalent would be baseball cards). As you collected you filled up your album and traded cards with your friends in the struggle to complete the[...]
Taken from The School of Life: Sunday Sermon series of talks, here Jane McGonical talks about how games don’t have to be time-wasters but can be used to actually help your productivity.
There’s really only one way to find out if a gamified world is going to work for you and that’s to try it. Here’s some examples that you can try out online and on your smartphone.